Rock Paper Shotgun described the game as a "ludicrous pleasure to play". Hexcells Infinite was rated 80/100 by New Game Network, who described it as "a unique idea based around the age old concepts of logic". One stated negative was that there was no punishment for making mistakes. They were praised for their simplistic art style and contrastive colours. The games have been commonly compared to Minesweeper. Hexcells and Hexcells Plus were released on 20 February 2014, and Hexcells Infinite was released on 1 September 2014. Hexcells was in development throughout 2013. Started this much earlier in the year then I got stuck on Sephiroth and put it down for a couple months. The art style is minimalistic and has a contrast between the orange and blue tiles. Level 6 / Level 10 (PSN) Level 27 / Level 30 (Steam) Back to top 32 Calrissien Calrissien. Įach game contains six "worlds" of 36 levels, and Hexcells Infinite contains an extra "infinite" mode with procedurally generated levels. These numbers, as well as the numbers inside the blue or black tiles, may have symbols surrounding them: curly brackets ( ) show that the neighbouring blue shapes are conjoined, and hyphens ( -) show that they are not. Īt the top of each row, column and diagonal in each level there is a number which displays how many blue tiles there are in that section. The objective of each level is to locate all of the blue tiles with the fewest mistakes. Each black tile and some blue tiles display a number which represents how many blue tiles it is bordering. The player left-clicks a tile if they think it is blue and right-clicks if they think it is black. Under each tile hides a shape that is coloured either blue or black. Each level contains a grid of hexagonal orange tiles. The gameplay of each installment in Hexcells is similar to Minesweeper.
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