![]() ![]() Effectively a crossbow that fires shurikens instead of bolts, it theoretically inflicts damage multiplicatively. The Shuriken Spitter is the last weapon Lo Wang acquires, but it underwhelms for a final weapon. ![]() The Basilisk is my second-favorite weapon effectively a railgun, upgrades allows players to slow down time for accurate shots, but again, ammunition is limited such that it can only be used for one or two enemies per encounter. The Crimson Bull is an unwieldy grenade launcher that feels as useful against airborne enemies as ground-based. It shines best after its upgrade from pump-action to automatic. The Riot Gun occupies the shotgun slot, but players should expect limited use due to the ammunition caps. The Dragontail is always accessible with a right-click. In the sole situation where one corner of my mouth may have bent ever so slightly upwards, Lo Wang sings the classic Spider-Man theme song while he swings by his grappling hook during a platforming sequence. The “prick” joke that I included in the crude humor section of the Content Guide is actually from Shadow Warrior 2 because I cannot recall a single memorable one-liner in Shadow Warrior 3. Lo Wang is a wiseguy whose gums flap without ceasing, yet neither wit nor wisdom escapes his lips. The writing has atrophied considerably over the course of the trilogy, not only in terms of plot, but also in dialogue. In other words, Lo Wang is not the only person who has lost his mojo. The former can be summarized in a mere few paragraphs Flying Wild Hog forsakes the pursuit of a memorable story, and deploys the kind of banal plot that one would expect from an FPS franchise from 1997. The story in Shadow Warrior 3 remains a downgrade from the Shadow Warrior reboot, but an upgrade from Shadow Warrior 2. A cutscene features a priestess casting a spell. Lo Wang wears a Yin and Yang charm, and chi attacks return. Spirituality: Another correction from my Shadow Warrior 2 review: enemies are yokai, not oni. While Mike Judge evolved in his craft, the only joke I can remember during the entirety of Shadow Warrior 3 is a “that’s what she said” joke. But I am going to call the humor in Shadow Warrior 3 juvenile anyway, as it has atrophied from the first season of King of the Hill to Beavis and Butthead. Penis jokes are a staple for the Shadow Warrior series, so it might seem fruitless to describe them as immature. “I always thought of myself as more of a Wang.” “You know, you’re a real prick sometimes!” I conflated the “language” section with that for “crude humor.” It featured gems such as: Content GuideĪ clean dad joke that I can publish here, lol.Ĭrude Humor: I made a mistake in my Shadow Warrior 2 review that I would like to correct here. Regretfully, the gameplay encroaches upon forgery, and the writing further regresses. I was willing to give this franchise another chance. So, when news broke that Shadow Warrior 3 would return (again) to its roots as a traditional FPS with a limited arsenal and more focused character progression, I sighed in relief. Compounding this heresy, Flying Wild Hog unleashes a nonsensical, convoluted story, a spectacular downgrade from their 2013 entry. Emulating the popular Borderlands or Destiny franchises, developer Flying Wild Hog transforms a traditional FPS into a looter shooter I spent more time managing my inventory than shooting things. In contrast, Shadow Warrior 2 disappoints. Unfortunately, what I experienced with Shadow Warrior 2 is not an evolution, but a regression.įor better and for worse, the 2013 Shadow Warrior reboot successfully recaptures the essence of the1997 original in terms of gameplay and content, while mustering the most underrated story I have experienced in modern gaming. ![]() With the caliber of writing that would bring Shakespeare to tears, I looked forward to seeing how its sequel would amaze me. As I detailed in the Backloggery Beatdown column, underneath the veneer of a hyper-violent, nostalgic, and tawdry shooter is likely my favorite story in the past gaming generation. I have to confess that Shadow Warrior (2013) caught me by surprise. In the introduction of my review for Shadow Warrior 2, I wrote: ![]()
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