Let her keep the mirror for this achievement to unlock.Īs part of the case, you will head to a warehouse that has been ‘robbed’. For this, take the mirror and go back to the Throgmorton Manor for this to unlock.Įnsure you make a save before making this choice so you can reload and get Both Worlds. Side Case - Through The Looking Glass *Missable*Īt the end of this case you have the option of either taking the mirror or letting her keep it. Look under this table to steal Sidney’s Bullets to unlock this. Upon entering, go into the kitchen and to the table with the picture on it. You will dive under the water many times in the story.Īs part of the case you will head to Sidneys House. The doctor at the main desk will ask you if you have any headaches, reply yes, he will ask whether you would like to try an experimental treatment, reply yes and this should unlock. Do not skip the text as you will miss this. You will head to the hospital looking for Sanders as part of the case. Once you have correctly found this advert this achievement will unlock. To obtain this information, you will need to use the archives. Use the intelligence archives in your investigation.Īfter gathering all the key evidence at the Expedition HQ, you will need to go to the Oakmont Chronicle to find an advertisement of a ship that will be located in Grimhaven Bay. The Pleasure of Finding Things Out 10:1gs: Make sure you accept her request for an interview and this will unlock upon finishing the interview. The lady at the main desk will automatically talk to you upon entering. You will be required to head over to the Oakmont Chronicle as part of the case. Give an interview to the local newspaper. Simply complete the first case in the game. Speak to her and she will offer to read you fortune for one bullet. In the corner of the floor area there will be a gypsy woman. I will state the case in which the achievements are unlocked within the guide below so be warned there will be spoilers!Īs part of the case, you will enter the Keel Row Bar. I highly recommend you do the other side quests regardless so that you maximise XP and obtain all skills as soon as possible so it makes the game an absolute breeze. There are side missions in the game, some of which are not required for anything but a couple have achievements tied to them. ‘Inventory’ is where you craft ammo, first aid and psychotic tablets when required. There are fast travel points that you can unlock by walking to them. ‘Map’ is hugely important and you will be using this all of the time to get around the city. I recommend upgrading the health abilities so it increases health, sanity perks which will raise your blue bar so that you will remain sane like any normal person in the city and then the abilities for crafting ammo as you will be crafting a fair few times as the game is not a full on shooter and the bullets are considered a rarity within the city. The ‘Skills’ section will offer a range of skills that will aid when proceeding around Oakmont. The ‘Mind Palace’ is where you make deductions on the cases similar to the Sherlock Holmes games, however this feels disjointed as you can make a different decision when conversing with the final NPC of a case. However, you can manipulate saves so a second playthrough is not required.Īs stated above, you will need to think for yourself when assessing the evidence within the ‘Casebook’. The walkthrough will provide further information that should be noted before playing as this game contains many missable achievements, mainly from opting to do one choice during a case rather than the other. Oakmont can be considered open world and you will have to think for yourself when plotting which locations to visit on a map. The game is an investigative type game played in the third person with shooting elements. The Sinking City is a H.B Lovecraft inspired game which sees you take the role of Charles Reed, P.I, in the dark, gritty and partial submerged city of Oakmont. Hello and welcome to my achievement guide and roadmap for The Sinking City. Does difficulty affect achievements: No, you can play on easy Minimum number of playthroughs needed: 1 full playthrough with many save manipulations saving additional time Approximate amount of time to 1000:1gs:: 12 hours with a walkthrough 15-20hours without one Estimated achievement difficulty: 3/10
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